MOCsmith

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Turning a 3D model into a brick model

Tools that convert a 3D model into bricks are a quick way to get a starting layout for a sculpture, a vehicle or a character. Experienced builders treat the result as a draft. The grid gets the shape roughly right, and the craft is in what you do next. This guide covers what conversion does well, where it fails and how to finish the model by hand.

From mesh to studs

A converter samples the model into a grid of stud-sized columns, three plates to a brick, and gives each cell the colour of the nearest surface, matched to a real brick colour. A good layout then places bricks with their seams staggered, like a wall, and only uses part and colour pairs that were actually produced. In MOCsmith’s catalogue, 38 part shapes in 41 colours give 1,403 pairs that exist, and the layout only uses those.

Why converted models fall apart

Bricks only hold through studs above and below. A side-by-side touch holds nothing, and that is where conversions break:

MOCsmith looks for loose groups after layout and re-lays nearby parts so one spans the gap. On its samples this leaves at most a handful of parts unattached, marked in red to fix by hand. Being connected is not the same as being strong, though: long overhangs can still sag in real bricks, so test the real thing.

Prepare the model

Finish it by hand

This is where a converted model becomes your MOC:

Export the result as an LDraw file to keep refining it in Studio or LeoCAD, or keep editing parts in MOCsmith and generate instructions there.

Convert a model

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